GWI:2022年阿尔法世代报告(EN).pdf
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1、A look at tomorrows consumersGen Alpha:the real pictureIn this reportIntroductionDiscover our dataKey insightsGen Alpha after lockdownHow are kids feeling in post-lockdown settings? How much time are they spending online? Have their attitudes toward technology shifted?TV & audio entertainmentWhich f
2、orms of entertainment have become more important to Gen Alpha since the pan-demic? What types of content appeal to them?Protecting kids onlineHow important is privacy and parental controls to kids parents? What types of software do they depend on the most?Social media and commerceWhich social media
3、platforms are growing fastest? How do teens social media behaviors differ from that of other generations?Gaming and the metaverse futureHow important is gaming to kids? Which genres are most characteristic of Gen Alpha? Are they a key audience for those building the metaverse?AppendixNotes on method
4、ology0405070921313751 6365Methodology & definitions Figures in this report are primar-ily drawn from GWI Kids, our online research among 19,240 internet users aged 8-15. The survey is fielded in the following 16 markets: Australia, Brazil, Canada, China, France, Germany, Italy, Malaysia, Mexico, Pol
5、and, South Africa, Spain, Sweden, Turkey, UK, and the USA. Please note that China and Sweden were added in Q1 2022, and are therefore excluded from all over time comparisons. GWI Kids represents kids aged 8-15 who use the internet. It does nottherefore overlap with GWI Core, which represents interne
6、t users aged 16-64 in 48 markets. Though, we do refer back to our Core research for context throughout this report. Because children who do not use the internet are not represented in GWI Kids, its important to remember that internet penetration rates vary signifi-cantly between the different countr
7、ies included in the study (from highs of around 90% to lows of around 60%). Because of this, the demographic composition of the online popula-tion may look very different from one market to the next. Click the dots to navigate 4Each chart from our ongo-ing global research in this report contains a h
8、yper-link that will bring you straight to the relevant question on our Platform, where you can investigate all data by demographics, over time, and among your own audiences.Discover the data on our platformSneak preview of our new platformInformation about the source and base SourceBaseEach of the g
9、raphs is numbered More information can be found in the Appendixsection at the end of this reportJust click this iconto explore the dataon the platform 6 6KeyinsightsGen A are embracing the “real” worldThis time last year, talking to friends online on weekends was more common than seeing them in pers
10、on. Today, the reverse is true; plus, our data hints at screen fatigue, with fewer teens favor-ing subjects like computers/IT since 2021. Instead, theres a bigger empha-sis on real-world activities like gym class/sports, which has wider impli-cations for the kinds of entertainment kids are seeking.A
11、udio and cinema are more appealing than everGen Alpha are coming off the smaller screens. They are increasingly embrac-ing screen-free activities like podcasts or bigger screens like movie theaters. Podcasts specifically have thrived during the pandemic while engagement with the news has faded, sugg
12、esting a bigger cultural shift toward audio con-tent could be on the horizon. Parental supervision is less common while device portfolios growKids are less likely to be supervised than last year on all devices they use apart from tablets and laptops. Parental super-vision and control alone arent eno
13、ugh to keep kids safe online. Third-party solu-tions are presented with an opportunity to step up in this underserved market to teach and encourage kids to think critically about their digital wellbeing.Kids are big fans of world-building gamesTikToks rapid growth continuesTikToks now the app teens
14、are most likely to name as their favorite plat-form and its overtaken WhatsApp, Instagram, and Facebook since 2021 in order to get there. Its raw, messy, low-effort aesthetic has made laid-back humor a must-have among Gen Alpha, who will likely place more importance on the creative and audio aspects
15、 of campaigns in the future.Compared to adults, creation games like Roblox and Minecraft are higher on Gen Alphas leaderboard. Unsurprisingly, opportunities for adven-ture and building are the main qualities they look for. Kids clearly relish what these platforms bring to the table: the chance to th
16、ink critically, learn new skills, and collaborate. This flings open another door for brands to spark com-munity-based conversation. 8 801Gen Alpha after lockdownHow Gen A is doing post-pandemicLockdowns were hard on us all, but Gen Alpha has had two formative years stolen from them. Since 2021, kids
17、 have grown less worried about not seeing loved ones, falling behind at school, and the future in general. Theyre showing signs of resilience, but we cant expect them to return to where they were before Covid; their current feelings will surely shape their attitudes as they grow up. Our research sho
18、ws that adults have become more wellness-oriented over time, and those ideas appear to have trickled down to kids, with 1 in 3 teens describing themselves as health-con-scious. This rises to half in countries like Mexico and Spain, which actually trumps the adult figure in these mar-kets. This is pa
19、rtly down to more health resources being created with kids in mind, but fears of contagion will also have a lasting impact.Although concerns about falling sick are declining among adults, for Gen Alpha, the opposite is true: theres been a 10% rise in those worried about get-ting ill since 2021. Fami
20、ly illness is also the number one concern in 12 out of 16 markets. Tools that suggest preventative measures teens can take to safeguard their health will put more at ease. And on the emotional side of things, initiatives that encourage them to open up stand to do a lot of good, given 39% of 12-15s s
21、ay talking about their feelings is important to them. The BBCs news bulletins are a good model to follow; they let kids know its ok to be rattled by current media coverage and help them interpret distressing or “fake” news. Similarly, support groups backed by Johnson & Johnson are teaching them good
22、 ways to manage their emotions. I worry about my family getting illI worry about getting illI worry about missing outI worry about not seeing family enoughI worry about falling behind at schoolI worry about the futureI worry about not seeing friends enough48612232372950Kids in 14 markets% change bet
23、ween Q1 2021 & Q1 2022-15%0%+15% in 14 markets who say the pandemic has made them worry about the following (sorted by % change)1GWI Kids Q1 2022 & Q1 202215,418 (Q1 2021) & 16,125 (Q1 2022) kids aged 8-15The future is generally looking a little brighter 10 10Gen Alpha after lockdownGetting back to
24、the real worldDespite their health concerns, Gen Alpha have been quick to embrace their post-Covid freedom and the opportunities to socialize in person. This time last year, pretty much all hobbies and extracurric-ular activities were shifted to the digital realm, which meant talking to friends onli
25、ne (43%) during the weekend was much more popular than actually seeing them (38%). Fast-forward to today and we start to notice a shift; Gen Alpha, and espe-cially younger kids, are now more likely to say they see their friends (43%) than talk to them online on the weekend (39%). This change in onli
26、ne behavior is evident in their device usage too. Despite gadget portfolios growing, parents are actually less likely than a year ago to describe their kids device usage as heavy (-14% for 8-11s and -7% for 12-15s). A lot of this can be attributed to the end of online education for many 13-15 year o
27、lds are now 12% less likely to do their homework online than last year and 17% less likely to use Zoom, for example. Teens are much less likely to watch educational videos as well (-22% year-on-year). But our data also hints at a broader cultural shift following screen fatigue from the past couple o
28、f years. The extent of dig-ital exposure appears to have put kids off tech somewhat.% in 14 markets who say they usually do the following after school/on the weekends2GWI Kids Q1 2021 & Q1 2022 15,418 (Q1 2021) & 16,125 (Q1 2022) kids aged 8-15More real life experiences, less time onlineSee friendsT
29、alk to friends onlineAfter schoolOn the weekends2009201028304238Q1 2021Q12022-9%+4%2009201038434339Q1 2021Q12022-8%+13% 12Gen Alpha after lockdownThe shifts in teens interests and favorite subjects at school say a lot here. Theres a decreasing enthusi-asm for computers/coding across the board and a
30、bigger emphasis on physical or real-world activities. For example, when it comes to their favorite subjects, 12-15s have replaced IT & computing with gym class/sports. Similarly, computers have gone down from 5th to 8th place in their list of interests, with things like holidays/vacations and animal
31、s/pets more appealing now. As were going to explore later in the report, this will have wider implications on the kinds of entertainment theyre seeking.Ranking of 12-15 year olds favorite subjects at school and their interests3GWI Kids Q1 2021 & Q1 2022 7,745 (Q1 2021) & 8,496 (Q1 2022) kids aged 12
32、-15MathFilms/moviesFilms/moviesSubjects Q1 2021Q1 2022Interests IT & ComputingGym class/sportsArtMusic1234512345MathIT & ComputingGym class/sportsArtHistoryMusicGamesAnimals/petsComputersMusicAnimals/petsGamesHolidays/vacations 14Gen Alpha after lockdownGen Alpha: digital vs physical balance% who sa
33、y they usually do the following after school/on the weekendGWI Kids Q1 202219,240 kids aged 8-154 16See friendsTalk to friends online2220232917633022134334315930282937373831172026241935182230263632AustraliaBrazilCanadaChinaFranceGermanyItalyMalaysiaMexicoPolandSouth AfricaSpainSwedenTurkeyUKUSA44403
34、63335664723214754486940444237374133201927222133222732273338AustraliaBrazilCanadaChinaFranceGermanyItalyMalaysiaMexicoPolandSouth AfricaSpainSwedenTurkeyUKUSA8-11sAfter school On the weekend 2925322528554226194627354940373551565043434047403748414058405349AustraliaBrazilCanadaChinaFranceGermanyItalyMa
35、laysiaMexicoPolandSouth AfricaSpainSwedenTurkeyUKUSA4644413243636127265651605948514553544936444241393644474554435149AustraliaBrazilCanadaChinaFranceGermanyItalyMalaysiaMexicoPolandSouth AfricaSpainSwedenTurkeyUKUSA12-15sAfter school On the weekend Gen Alpha after lockdownGen Alphas are what research
36、ers call “upagers” theyre more socially aware at a young age and become consumers more quickly. There are a number of reasons for this. According to the US Census, Gen Alpha will be the most diverse gen-eration in history, and this reality is shaping kids expectations. If the success of Disneys Enca
37、nto wasnt enough, our data shows that fair rep-resentation is already on their minds. Helping people and everyone being treated the same are top of teens priority list, and a third already pay attention to diversity in media. Past research has also shown that kids are likely to look elsewhere for en
38、tertain-ment when they dont see themselves being reflected. So, the importance of DEI for businesses is only set to grow. Growing up with a social conscience% of 12-15s who say the following are important to themGWI Kids Q1 202210,174 kids aged 12-155 18Helping peopleEveryone being treated the sameB
39、eing treated my ageSharing my views/opinionsCaring for the planetMy family background/cultureSeeing all types of people in ads/shows/moviesRecycling4646454338333328Gen Alphas arent kidding about equalityGen Alpha after lockdownThe same is true of sustainability. Gen Alphas are maturing in a time of
40、climate emergency, and their attitudes echo this: 46% of teens are either interested in the environment or climate change.But we cant just call them “eco warri-ors” and be done with it. Among younger groups in particular, the narrative is changing from one of personal respon-sibility to one of top-l
41、evel action. Its likely many Gen Alphas will expect big organizations to do the heavy-lifting on sustainability, and will show loyalty toward those who do. Teens currently rate caring for the planet higher than recycling, which is a sign theyre already making distinc-tions between individual behavio
42、r and large-scale goals. The number inter-ested in vegetarian/vegan food has also dropped by 16% since 2021, which could be linked to the above. This ongoing shift is going to push the spotlight onto big organizations, and various brands are busy preparing for it. Mattel has raised the bar by introd
43、uc-ing a certified carbon neutral toy range, and were likely to see many more firsts in the years ahead. 20Alphas are maturing in a time of climate emergency, and their attitudes echo thisGen Alpha after lockdown02TV & audio entertainmentComing off the(small) screenTwo forms of entertainment stand o
44、ut in becoming more important to kids since the pandemic cinema and podcasts. Its hardly a coinci-dence both of these activities dont involve staring at mobile phones. A shift away from the smaller screens is evident whether thats through screen-free activities like podcasts or via bigger screens li
45、ke movie theaters.A quarter of teens say cinemas are their favorite way to watch movies an increase of 30% in a single year. Clearly the big screen is something Gen Alpha genuinely missed, and their interest was quickly reignited once lockdowns ended. Today, its almost a third of 8-11s who visit the
46、 cinema monthly, and a further 3 in 10 do so every 2-3 months. Teens enthusiasm for cinemas also stems from the fact that theyre quite impatient with movie releases. Nearly 50% of those watching TV say they like to watch movies as soon as they come out, up from 42% in Q1 2021. For Gen Alpha, cinemas
47、 are both an escape from the smaller screen, but also a way to avoid spoilers and ensure theyre the first to jump on a potential trend.The aftermath of screen fatigue may well be one of the biggest lasting impacts of the pandemic on Gen Alpha 22On the other hand, pod-casts are the medium Gen Alpha r
48、eally grew fond of during the pan-demic, perhaps as a consequence of the screen fatigue they expe-rienced following online education. The fact that podcasts thrive while interest and engage-ment with the news fade suggests there could be a bigger long-term cultural shift in favor of audio content. G
49、en Alpha will likely develop a higher awareness of the effects devices can have on their wellbeing, poten-tially paving the way for a more audio-centered online future. Staying informed by listening to podcasts instead of reading the news could be one of the biggest differentia-tors between Gen Alph
50、a and older generations. As the top trending podcasts genre (+10% year-on-year), inter-views are likely to strike the biggest chord going forward. If they havent done so already, media publishers should start investing in podcasts not only because teens are increasingly gravi-tating toward them, but
51、 also because of their low barrier to entry.Need a complete lowdown on the entertainment industry? Get it all in our entertainment report.say cinema is their favorite way to watch movies.listen to podcasts.are interested in podcasts.read the news online.are interested in news200920102009201020092010
52、20252118242024192316% change+30+11-6-17+12Q1 2021Q12022Q1 2021Q12022Q1 2021Q12022% of 12-15s across 14 markets who.GWI Kids Q1 2021 & Q1 20227,745 (Q1 2021) & 8,496 (Q1 2022) kids aged 12-156 24Cinema and podcasts growing at news expenseTV & audio entertainmentThe rise of feel-good contentWatching T
53、V/movies is also among the top sources of entertainment for Gen Alpha. Its their most popular activity on the weekends (59% say this), and second-most popular after school (50%). Even post-pandemic, films/movies remain teens big-gest interest (69%), while 8-11s rank it just behind animals/pets (70%)
54、. Its no wonder streaming plat-forms like Disney+ have exploded in the past year, with Gen Alpha 13% more likely to use it compared to 2021. On top of this, half of 12-15s also say they watch a lot of different types of TV shows/movies, suggesting they could influence the number of subscriptions the
55、ir household pays for. To help guide streamers and movie franchises to create content that lands, its important to understand the genres Gen Alpha are getting more into. Shows accompanied by music are increasingly more appeal-ing to them. Younger kids are more likely than last year to watch shows th
56、ey can dance or sing to, while music is the fastest grow-ing TV genre among teens. We cant overlook a sce-nario where social media platforms Gen Alpha grav-itate toward, like TikTok for example, might be putting their stamp on the types of content kids expect from more traditional channels.Today, ki
57、ds use an average of 4.2 streaming services (including YouTube) 26TV & audio entertainment% change sinceQ1 2021% change sinceQ1 2021I can dance toAre about cookingI can sing toMy siblings watchAre about sportAre sad or serious33263227305MusicCartoonsScience/natureDramaNews/current affairsSoap operas
58、/telenovelas506042322322643864-10-11-16-6-8-13% of 8-11s* in 14 markets who say they watch TV shows that.(sorted by % change)% of 12-15s* who watch the following TV shows (sorted by % change)GWI Kids Q1 2021 & Q1 2022*Based on kids who watch TV15,237 (Q1 2021) & 15,925 (Q1 2022) kids that watch TV a
59、ged 8-15Trending TV genresAt the same time, content that is sad or serious like drama or soap opera genres have seen dramatic decreases over the past year. Its no wonder that, after two emotionally challenging years, Gen Alpha expect positive vibes from the content they watch.Cartoons are one to kee
60、p an eye on. They have not only increased in popularity among teens in the past year but are also now their second-most watched genre just behind comedy (62% vs 60%). As one of the few genres that managed to stay afloat during the pandemic due to animators being able to keep producing from home, car
61、-toons continue to attract Gen Alphas attention. In fact, cartoons are currently the most popu-lar genre among teens in Brazil (72%), Malaysia (68%), and South Africa (74%), suggesting the full potential is still untapped.7 28TV & audio entertainmentTop streaming services by market% of 8-15s who wat
62、ch clips, programs, or movies on the following servicesGWI Kids Q1 202219,007 kids who watch TV aged 8-158 30AustraliaNetflixYouTubeDisney+787746FranceYouTubeNetflixDisney+746729BrazilYouTubeNetflixDisney+878245GermanyYouTubeNetflixAmazon Prime785949CanadaYouTubeNetflixDisney+767551ItalyYouTubeNetfl
63、ixAmazon Prime745858ChinaTencent VideoiQiyiYouku726648MalaysiaYouTubeNetflixCartoon Net.855652MexicoNetflixYouTubeDisney+878158SwedenYouTubeNetflixSVT Play918154PolandYouTubeNetflixCartoon Net.866526TurkeyYouTubeNetflixCartoon Net.846256South Africa YouTubeNetflixCartoon Net.766962UKNetflixYouTubeDi
64、sney+797452SpainYouTubeNetflixAmazon Prime747058USANetflixYouTubeDisney+737261TV & audio entertainmentProtecting kids online03More time online means less supervisionElectronic devices and online spaces were instrumental in keeping kids connected, occupied, and enter-tained during lockdowns over the
65、past couple of years. Platforms like Roblox and Discord, for example, managed to shrink the physical distance between kids and provide escapism in the virtual world, while empowering parents to use the suite of parental control set-tings. As a result though, mobile phones have now replaced TVs as 8-
66、11s most used devices (33% vs 30%). Inevitably, as device portfolios grow and more kids have access to smaller screens, parental supervision becomes less common. Our data shows kids are less likely to be supervised than last year on all devices apart from tablets and lap-tops. But games consoles are
67、 the devices where kids from both age groups are least supervised 68% of 8-11s and 76% of 12-15s use games consoles without supervision. There could be a gap in the availability and/or awareness of safety software solutions for these devices. 32Protecting kids onlineWe can see a similar story when i
68、t comes to how much decision-making power kids have over what apps they can download. Put simply, the more time they spend online, the more auton-omy they have over what, or how much, content theyre exposed to. Over half of 12-15 year olds who decide for them-selves what apps they can download are c
69、lassified as heavy online users by their parents, compared to 22% who are light users.The bottom line is parental supervision and control alone isnt enough to keep kids safe online, especially when most online spaces are designed with adults and not kids in mind. The responsibility shouldnt lie on p
70、arents alone; software companies have a role to play as well. Third-party solutions are presented with an opportunity to step up in this under-served market to teach and encourage kids to think critically about their digital wellbeing. Interland, a game created by Google, can serve as an inspira-tio
71、n. Its an online adventure aiming to educate kids about digital safety by presenting them with four challenging games each focusing on a different online safety pillar. Designing gamified and educational experiences with todays youth in mind should be a priority in a world where 41% of 8-11 year old
72、s say they use a phone, tablet, computer, or games con-sole every day.% in 14 markets whose parents say their kids use the following devices unsupervised*GWI Kids Q1 2021 & Q1 2022*Figures are based on users of these devices15,418 (Q1 2021) & 16,125 (Q1 2022) kids aged 8-15Parental supervision decre
73、ases as device portfolios growGames console/deviceSmart speakerSmart TVTabletMobile phoneLaptop/computer8-11s12-15s20092010655754575450+4+9+120+4-7686260575646736964627265767369637363Q1 2021Q1 2022% change20092010Q1 2021Q1 2022% change+5+6+7+2+2-29 34The opportunity in parental controls softwareWhen
74、 it comes to privacy measures, paren-tal approaches differ widely depending on how old the child is. Parents of 8-11 year olds are much more likely to be hands-on and use parental control solutions (51% vs 39% for teens), or monitor any websites or apps their kids use (43% vs 33%), compared to teens
75、. Filtering potentially damaging content is also something parents have been more focused on in the past year. Theyve been restricting and adding pin numbers for certain content more (+5% and +9%, respectively), suggest-ing a potential opportunity for new software solutions to enter this space. In f
76、act, the parental controls market is projected to reach $2,454 million by 2029 a 123% growth on 2022s figure. Some mar-kets might be more receptive than others to these types of software. For example, among 8-11s, parental controls are most important in Canada (60%), Italy (48%), South Africa (71%),
77、 Turkey (59%), the UK (69%), and the US (60%); while speaking about privacy tops the charts in Australia (72%), Mexico (66%), Poland (65%), and Sweden (74%). Among 12-15s, speaking about privacy takes the lead in all markets but China and Malaysia, suggesting online courses and books might be better
78、-placed for teens. In China, solu-tions can focus on time limits more, while in Malaysia monitoring software is likely to be better received by parents.But even with parental controls in place, its still questionable how much effect these tools have when it comes to kids actual frequency of going on
79、line or their social media usage. Compared to the average teen, those whose parents set time limits are only slightly less likely to say they go online every day (51% vs 47%). Similarly, theyre pretty much as likely to have at least 3 social media accounts (85% vs 84%). Teens whose websites or apps
80、are monitored are also just as likely as the average to say they talk to people they dont know in real life (26% vs 25%). Theres clearly a need for Big Tech, social media companies, and ultimately legislation to ensure that kids are always safeguarded online. 36% of kids in 16 markets whose parents
81、say they do the following to protect their childs privacy onlineGWI Kids Q1 202219,240 kids aged 8-15They set time limits8-11s12-15s4553They set up parental controlsThey restrict certain contentThey speak to me about privacyThey monitor any websites or apps usedThey set up pin numbers for certain co
82、ntentThey access my accountsThey turn off location settings3939473326272051484543343022Parental control solutions are especially popular for younger kids10Protecting kids online 3804Social media and commerce% of 13-15 year olds in 14 markets who say theyve used the following in the last weekMore mic
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